Shipboard archive
Hull Rupture Database
A working reference for the systems behind the run. Modules, resources, turrets, ships, enemies and artifacts — grouped, cross-linked and honest about what is still unannounced.
Despot OS // field note
The ship stops, humanity ends. Every system on this page serves momentum.
How the Hull Rupture database is organized
The archive is split into six reference pages: modules, resources, turrets, ships, enemies and artifacts. Each page starts with the confirmed role of a system, then explains how it interacts with the rest of a run. The goal is to answer “what does this do and when should I care?” without pretending to have a complete official stat sheet.
Hull Rupture is still pre-release. Konfa Games has not published full recipes, damage numbers or a complete item roster. Where a specific value is unknown, the database says so. Where a role is confirmed by a screenshot or developer post, it is recorded with that context. Use the in-game tooltip as the final authority after launch.
If you are new, start with the Hull Rupture wiki for the system overview, then use this database when you need a specific module, resource or defensive role. The strategy guides explain how to turn those pieces into a run that survives wave 20.
15+ entries
Hull Rupture Modules: Production & Support
Every module seen in official material, grouped by production, conversion, logistics, support and propulsion — with placement notes.
Open archive
12 entries
Hull Rupture Resources Explained
What each resource is for, where it comes from, and which shortages deserve an immediate fix versus a route adjustment.
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8+ entries
Hull Rupture Turrets & Defenses
Turret archetypes, defensive modules and airlock units, plus where each belongs on a hull plan.
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3 entries
Hull Rupture Ships: Izumo & Beyond
What the confirmed Izumo does, how ship identity shapes a run, and the questions to ask when the other two hulls unlock.
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10+ entries
Hull Rupture Enemies & Bosses
Drop pods, boarding routes, boss spawns and the defensive counters that matter when every wave grows stronger.
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20+ entries
Hull Rupture Artifacts & Modifiers
Artifacts change the rules; modifiers change a module. Learn how both pools work and when a single roll is worth restructuring for.
Open archiveHow to read the archive
Roles first, stats second
Konfa Games has not published a complete item database. The archive therefore focuses on confirmed roles, placement logic and interactions — the parts that remain useful even if a number changes at launch. Where a specific stat is unknown, we say so.
20
Waves
3
Ships
6
Modes
4
Difficulties