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11.04.2026

Change log

Hull Rupture Update History

The demo changed twice in a month, and both changes invalidated old advice. This is the dated record of what Konfa Games shipped, from reveal to launch.

Game info Updated October 30, 2026 6 min read Sources checked
Hull Rupture post-battle shop with themed boxes after an update
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The September overhaul replaced individual kit purchases with themed boxes.
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Hull Rupture’s public build has changed significantly since the April announcement. The biggest shift came on September 14, 2026, when Hull Construction replaced the old shipyard expansion and themed loot boxes replaced individual shop kits. If you learned the game before that date, some of your instincts are now wrong.

Latest state: October 30, 2026

The demo is on build v0.10.12 (September 25 patch) with the September 14 overhaul underneath. The game is scheduled for its November 4 release. The most recent developer post is the October 22 Hull Construction deep dive, which clarifies how blocks, adjacency, stilts and boss routes work.

Read the construction post first

If you are returning after a break, the October 22 deep dive is the most important update. It explains why your old shipyard plan no longer applies and how the 15-block system changes enemy routing.

Full update timeline

October 22, 2026 Devlog #4 Shipbuilding

Hull Construction deep dive

Konfa Games explains the 15 construction blocks, permanent placement, no rotation, Airlock and Engine restrictions, Energy and Plasteel costs, paid skips, adjacency rules, stilts, route control and the boss spawn position at the far upper-left of the ship.

Read related guide →
September 25, 2026 Demo v0.10.12 Patch

Rat Turret and improved kit randomization

Adds the Rat Turret, which turns a hit enemy into a rat. Shop and Despot’s Chamber randomization now favors kits not yet seen in the current run and reduces recent repeats. Bug fixes and performance discussion.

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September 14, 2026 Major demo update Major

Release date, Hull Construction and shop rework

November 4, 2026 locked in. Hull Construction replaces the old wait-for-shipyard expansion. Themed module and turret boxes replace individual kits. The Despot’s Chamber produces free kits. Converters get Auto. Turrets become movable. Unit defense is weakened.

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August 14, 2026 Devlog #3 Exploration

Galaxy exploration and choices

Details the galaxy map, roughly 15 star types, fog of war, guarded locations for higher difficulties, engine-versus-mass travel speed, modifier pools, conditional events and planned wormholes.

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July 16, 2026 Next Fest recap Demo

Demo results and upcoming changes

25,389 players, 93% positive demo reviews and an average flight time of 2 hours 33 minutes. Previews the shop rework, block-by-block shipbuilding, movable modules and turrets, and more combat modifiers.

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June 15, 2026 Demo launch Demo

Free demo live for Steam Next Fest

The demo launches with a tutorial, Classic and Trade modes, the Izumo and a 20-wave run with a final boss. It is a separate Steam app and remains free.

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May 22, 2026 Trailer Media

New gameplay trailer

A closer look at production chains, hull defense and the 20-wave structure, following the BitSummit x INDIE Live Expo showcase.

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May 15, 2026 Playtest Playtest

Closed playtest results

Over 30,000 participants, average playtime 3 hours 38 minutes, median 1 hour 36 minutes. The developer acknowledges Endless mode and Bioreactor micromanagement problems.

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April 23, 2026 Announcement Reveal

Hull Rupture revealed

Konfa Games announces the game with a playtest. The pitch: real-time resource management, tower defense, a colony-sim aroma and humans as a raw resource.

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Demo patch summary

BuildHeadline changeImpact on strategy
v0.10.12Rat Turret, improved kit randomizationMore variety in shop rolls; control turret added.
September 14Hull Construction, themed boxes, movable turretsOld shipyard and direct-kit advice is obsolete.
June 15Demo launch with Classic and TradeThe baseline tutorial and economy loop.

What changes at launch

The November 4 release is expected to add the full ship and mode roster, rebalance Endless mode as a separate experience, and continue performance work. The store promises three ships, six modes and four difficulty levels. The demo’s one ship and two modes are not the final scope.

We will update this page when the release build is live. Until then, treat demo-specific numbers and shop odds as provisional. The strategic principles — momentum, adjacency, layered defense, buy for the next problem — are much more likely to survive the patch than any exact value.

Old guides may be outdated

If a guide tells you to wait for a shipyard to expand, buy individual module kits, or rely on an Airlock army, it predates the September overhaul. Use the current construction guide and the current shop guide instead.

Sources & verification

This page blends official information with original strategy analysis. Numerical values are omitted where the developer has not published them. Demo systems can change on release.

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