Field manuals
Hull Rupture Guides
Nine focused manuals for the systems that kill runs: production, hull layout, turret coverage, route planning and the shop. Start with the first-run plan, then branch into the system that is failing.
Despot OS // field note
The ship stops, humanity ends. Every system on this page serves momentum.
Priority one
Start here
If you only read two pages before your next run, make them these.
Start here Hull Rupture Beginner Guide: Your First Run
A complete first-run plan: what to build, when to expand, how much defense is enough, and the five mistakes that end runs before wave 10.
Start here Hull Rupture Tips & Tricks: 15 Rules That Matter
Fifteen high-impact habits, from reading current income to moving a turret instead of demolishing it. Small decisions, dramatically better runs.
Build and economy
Shipbuilding & production
Make hull space usable, keep the chain supplied and spend tokens on the right boxes.
Shipbuilding Hull Rupture Hull Construction Guide
How the 15-block construction system works, where to attach each shape, and how to build routes that buy your turrets more time.
Economy Hull Rupture Production & Resources Guide
A practical economy guide: diagnose a stalled line, balance workers and power, and decide when a new module actually helps.
Economy Hull Rupture Shop & Module Kits Guide
Themed boxes, Chamber production and kit randomization: how to buy for your next problem instead of a fantasy build order.
Survival
Defense & exploration
Cover the breach, then choose routes that feed the build instead of starving it.
Defense Hull Rupture Turrets & Defense Guide
Design layered kill zones, match turret range to hull geometry, and make the Airlock a last line rather than your first plan.
Exploration Hull Rupture Galaxy Map & Events Guide
Every jump is a build decision. Learn how star types, events, modifiers and ship mass change the value of a route.
Before launch
Ships, modes & demo
Understand what you are buying into, and use the free demo as a tutorial.
Game info Hull Rupture Ships & Modes Explained
The Izumo, six announced modes and four difficulty levels: what each one changes, and which is the right starting point.
Game info Hull Rupture Demo Guide: What to Play First
The free demo is the best tutorial available. Here is what it includes, how to unlock its value, and what carries into launch.
Reading order for a first run
Beginner guide → hull construction → production → turrets. That order mirrors the decisions a run actually asks for. The 15 tips page is a fast refresher once you understand the loop.
Go deeper
Looking for systems, not strategy?
The Hull Rupture wiki indexes every confirmed system. The database lists modules, resources, turrets, ships and enemies without the long-form commentary.
Mission clock
Release: November 4, 2026
The Despot’s ship leaves drydock on November 4, 2026. Play the free demo now, then carry your production plan into the full release with three ships, six modes and four difficulty levels.
Countdown targets 00:00 UTC on the scheduled date. Steam unlock time may differ.